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Follower traits preview

Each of your Followers can have several distinguishing traits. Traits can be positive or negative. Permanent ones can be given to followers through the use of Doctrines.

Spawning Specifics[]

Unique Followers have their own pre-determined traits that may or may not follow the method below.

Generic Followers do not have preset traits and will follow the following method to generate their traits:

  1. The first trait will roll a max of 100 times for a random Starting Trait that does NOT match a Cult Trait, or else it gives a "None" trait. The Fear of Death trait and Against Sacrifice trait are unavailable if another Follower already has it.
  2. The second trait repeats step 1, but does NOT add the trait IF: (1) it matches the first trait OR (2) it matches an Exclusive Trait.
  3. The third trait rolls a random number between 0 and 1. If it is less than or equal to 0.2, it will repeat step 1 but for Rare Traits and without the Fear of Death/Against Sacrifice check (since they are not part of the Rare Trait list).
  4. If step 3 fails, it rolls again. If it is less than or equal to 0.4, then it repeats step 2.


This leads to, on average, 1-3 traits on a Generic Follower. It is technically possible to get 0 traits but the probability of doing so is so low as to be effectively impossible. The best chance would be to get the Industrious Cult Trait from Work & Worship and Materialistic trait from the Possessions Cult Trait along with having Followers with the Fear of Death and/or Against Sacrifice trait. This leads to a 2/11 chance of getting a cult trait, leading to a: (2/11)^2(100) * 0.8 * 0.6 = 4.0616578729180591e-147% chance (This calculation is probably wrong since I don't see the Industrious Trait in the game files for Starting Traits).

Spoilers for the Woolhaven DLC
Rotten Followers use the above mechanics, but are also guaranteed to have the Rotten trait in addition to the other traits.

Followers hatched from Dragon Eggs will have only one trait.

In addition, these traits can be rerolled using Exorcism building with the main exception of elusive traits, which cannot be rerolled.

Starting Traits[]

Positive[]

Positive traits improve the performance of Followers, apart from Naturally Obedient, which activates on recruitment and then does nothing. The game marks these with a little green triangle pointing upwards.

ID Icon Name Rarity Description/Effect Notes
2
Naturally Obedient
Naturally Obedient Common On recruiting this Worshiper, immediately gain 10 Faith. Mutually exclusive with Natural Skeptic.
11
Faithful
Faithful Rare Generates Devotion 15% faster. Will be removed from all followers if selected in Work & Worship 1. Mutually exclusive with Faithless.
14
Love Of Sick People
Believes Illness is Divine Punishment Rare Gain 5 Faith when another Cult member becomes ill.
16
Iron Stomach
Strong Constitution Common Heals 15% faster when sick and in bed rest. Mutually exclusive with Sickly.
17
Zealous
Zealous Common Ignores Dissenters when they preach.
18
Materialistic
Materialistic Common Give +5 Faith when building better sleeping quarters (Shelters and Grand Shelters). Will by removed from all followers if selected in Possessions 2.
21
Gullible
Gullible Common Follower receives extra +15% from all Loyalty sources. Mutually exclusive with Cynical.
23
Coprophiliac
Coprophiliac Common Gain 10 Faith when falling ill. Won't vomit when seeing poop or vomit. Coprophiliac followers will point and laugh when they see poop. Mutually exclusive with Germophobe.
24
Industrious
Industrious Common Increase work speed by 15%. Will be removed from all followers if selected in Work & Worship 1.
39
Royal Pooper
Royal Pooper Rare All poops are golden.
42
Lustful
Lustful Common Very...affectionate towards other Followers. 10-20% higher chance of successful mating. Nullified by celibate. doesn't work on family.
43
Fashionable
Fashionable Generates Devotion 20% faster when wearing a unique outfit.
48
Hedonist
Hedonist Decreases productivity by 10% but increases Sin generation by 15%.
49
Ascetic Trait
Ascetic Decreases Sin generation by 10% but increases productivity by 15%.
51
Unrepentant
Unrepentant Produces Sin 15% faster.
79
Polyamorousnew
Polyamorous Never gets jealous of other Followers that are married to their Spouse; cannot get other wedding related traits upon getting married.
69
Pettable
Pettable Can be pet regardless of the follower's form. Slight increase loyalty.
32
Immortal
Immortal Special Will never reach old age. This starting trait is exclusive to The One Who Waits and to the River Boy Follower. Any Followers who wear a Golden Skull Necklace will automatically get this trait as well. While followers with this trait cannot die of old age, they can still die from other factors or deserting.

This trait cannot be passed to descendants via Hatchery or Hatchery II.
33
Dont starve
Don't Starve Special Will never starve. This starting trait is exclusive to Webber. While follower with this trait cannot die of starvation, they can still die from other factors or deserting.

The background icon has a similar silhouette as that of Wilson from Don't Starve, which the mentioned exclusive follower is also originally from.

Note that Webber cannot mate with another Follower unless you re-indoctrinate him as a different form. if re-indoctrinated the trait can be passed down.
34
Ex-Cult Leader Trait
Ex-Cult Leader Special Raises the Loyalty of a nearby follower once per day. This trait is(?) currently unused and is still in the game files and can be added to a follower through save-editing. It has no icon.
81
Bishopnew
Bishop of [Cult Name] Special Will not dissent against the lamb. This trait is exclusive to the ex-Bishops of Old Faith, which is hidden by default until you clear their corresponding quest fully.
Spoilers for the Woolhaven DLC
ID Icon Name Rarity Description/Effect Notes
Winter Worshipper Common Gains +20 Loyalty at the start of winter. This trait is only available when using the Woolhaven DLC.
Chionophile Common Will gain +100 Loyalty when freezing. This trait is only available when using the Woolhaven DLC.
Animal Lover Common Loves animals in the ranch. This trait is only available when using the Woolhaven DLC.
Masochistic Common Gains Sin each day they are in Prison. Potentially available since Sins Of The Flesh, was documented during the Woolhaven Sneak Peek Stream.
Pure of Heart Rare Less likely to become possessed by Sin. Potentially available since Sins Of The Flesh, was documented during the Woolhaven Sneak Peek Stream.
Pedigree I
Pedigree I UNKNOWN The great grandchild of this Follower will receive the 'Chosen Child' trait. Potentially available since Sins Of The Flesh, was documented during the Woolhaven Sneak Peek Stream.
Pedigree II
Pedigree II Special The grandchild of this Follower will receive the 'Chosen Child' trait. Potentially available since Sins of the Flesh, was documented during the Woolathon Stream.
Pedigree III
Pedigree III Special The child of this Follower will receive the 'Chosen Child' trait. Potentially available since Sins of the Flesh, hypothesized due to Pedigree I and II.
Chosen Child Trait
Chosen Child Special Descendant of the purest pedigree Potentially available since Sins Of The Flesh, was documented during the Woolhaven Sneak Peek Stream.
Pacifist Common Does not fight with other Followers. Will break up Follower fights. Potentially available since Sins Of The Flesh or earlier, was documented during the Woolhaven Sneak Peek Stream.
Nudist Rare? Generates Loyalty 50% faster when Naked. First documented as existing on River Boy Follower.
Music Lover Rare? Generates 200% Sin when using the Drum Circle. First documented as existing on River Boy Follower.
Flautist Special Plays flute instead of working. Exclusive to the River Boy Follower.
Warm-blooded Rare Will never freeze. This trait is only available when using the Woolhaven DLC. First documented as existing on River Boy Follower.
Guard Common Chases away wolves
Conductive Common More likely to be struck by Lightning, able to survive being struck by lightning
Cold-tolerant Common works faster in the cold?
Deep Sleeper Unsure Will sleep through and ignore any followers with the Snore trait. Most likely mutually exclusive with snore, although this is not confirmed.
Wooly Special Will never freeze. Exclusive to Yngya.

Negative[]

Negative traits reduce the performance of Followers, apart from Natural Skeptic, which only takes effect on recruitment and then does nothing. The game indicates these with a little red triangle pointing downwards.

ID Icon Name Rarity Description/Effect Notes
1
Natural Skeptic
Natural Skeptic Common On recruiting Worshiper, immediately lose 10 faith. Mutually exclusive with Naturally Obedient.
4
Fear Of Death
Terrified of Death Rare Lose -5 Faith whenever another Worshiper dies. More likely to vomit when seeing unburied corpses.
10
Against Sacrifice
Against Sacrifice Rare -5 Faith when a Follower is Sacrificed.
12
Faithless
Faithless Rare Generates Devotion 15% slower. Mutually exclusive with Faithful.
13
Fear of the Sick
Fear of the Sick Rare -5 Faith when another Cult member becomes sick.
15
Sickly
Sickly Common Heals 15% slower when sick and in bed rest. Mutually exclusive with Strong Constituition.
20
Cynical
Cynical Common Follower gains -15% from all Loyalty sources. Mutually exclusive with Gullible.
22
Germaphobe
Germophobe Common Lose 10 Faith when falling ill. More likely to vomit when seeing poop, vomit, or corpses. Mutually exclusive with Coprophiliac.
25
Sloth
Sloth Common Work and devotion speed reduced by 10%. Mutually exclusive with Industrious.
41
Celibatenew
Celibate Not very...affectionate towards other Followers. Lower chances to breed. will nullify the lustful trait if their mate has it.
36
Jerk.png
Jerk Likes to cause mischief. Constantly fools around the HQ, often causing trouble to other Followers, such as:
  • Follower steals ~10% of money.
  • Follower wakes up to disturb other sleeping follower during nighttime.
  • Follower mocks other Followers, causing a fight or making them cry.

Similar to Coward followers, they can be both reassured and bullied. Bullying them may make them afraid, while reassuring them enough times will remove the Jerk trait.

38
Hot Temperednew2
Hot Tempered Rare? May start a fight with other Followers. Interactions betweens Followers are more likely to cause a fight.
50
Virtuous
Virtuous Produces Sin 20% slower. Mutually exclusive with Unrepentant.
60
Poet
Poet Never work and have no interactions; they will sit near the edge of the base, writing poetry all day. Only potentially appears upon the death of any Bishop of the Old Faith for the first time.
58
Unlawful
Unlawful Has a small chance each phase to break out of prison, and can even break other followers out of prison.
52
Snorernew
Snorer Followers with the Snorer trait wake up followers who are sleeping nearby by snoring loudly at night. Followers that have been woken up by the snoring will leave their bed to sleep somewhere else.
75
Jealous Spouse
Jealous Spouse Will keep fighting other spouses of the Lamb until they kill them. More likely to murder other spouses in fights.
77
Lethally Jealous Spouse
Lethally Jealous Spouse Will keep fighting other spouses of the Lamb until they kill them; will always win fights. 25% more likely to murder other spouses in fights.
80
Spy
Spy Special Followers may join the cult by themselves. Followers with this trait work and behave like any other followers and will leave the cult with 10% of gold after 5 days. You may need to find a way to dispatch this spy. Important followers will never have this trait.
59
Night Owl
Night Owl Rare Sleeps during the day and works at night.
Spoilers for the Woolhaven DLC
ID Icon Name Rarity Description/Effect Notes
Rotten Special Does not starve, freeze, dissent, or fall ill. Will die in 10 days. WARNING: Trait is contagious! Do not put Followers with this trait in the Mating Tent if you do not want it to spread!

Exclusive to Woolhaven DLC. Can only be obtained with Rotten Followers such as Poyel.

This trait can be removed with a certain doctrine using the Healing Bay and 1 Sin, turning the Rotten Follower into a regular follower, keeping all the other traits.

Lightweight Common More likely to engage in debaucherous behavior when Befuddled. Potentially available since Sins Of The Flesh DLC, was documented during the Woolhaven Sneak Peek Stream.
Sculptor Common Creates ice sculptures during winter. Exclusive to Woolhaven DLC.
Grieving Widow Special Generates Sin 10% slower Only attainable when a married Follower's spouse dies. Does not go away when spouse is resurrected.

Temporary Traits[]

Mission[]

After returning alive from a Missionary, the follower may gain a temporary trait.

ID Icon Name Description/Effect Notes
65
Excited by Mission
Inspired by Mission Only positive conversations with other followers.
66
Inspired by Mission
Excited by Mission Has a 20% higher chance to be successful in Mating Tent. Trait does not work with relatives.
67
Disturbed by Mission
Disturbed by Mission Followers with this trait will behave the same way as Catatonic followers. Can be healed through Healing Bay.

Prison[]

After being released from the Prison, the follower may gain a temporary trait.

ID Icon Name Description/Effect Notes
61
Scarred Criminal
Scarred Criminal Acts similarly to Coward trait.
62
Reformed Criminal
Reformed Criminal Raises productivity by 10%.
63
Hardened Criminal
Hardened Criminal Will steal from Lamb and other followers. Acts similarly to Jerk trait.

Mating Tent[]

ID Icon Name Description/Effect Notes
74
Overwhelmed Parent
Overwhelmed Parent Exhausted and likely to have negative interactions with other followers. Overwhelmed parents will have unique thoughts about their child, will generally look exhausted and will have more frequent negative conversations.
73
Proud Parent
Proud Parent Affectionate to their child and proud to have made the Lamb a new follower. Proud parents have unique thoughts about their child and are able to hug them regardless of their age.

Marriage[]

ID Icon Name Description/Effect Notes
70
Happily Married
Happily Married Productivity increased by 20%. Marry a follower and smooch them enough times.
71
Unhappily Married
Unhappily Married Decreases productivity by 20%. Will be removed if smooched enough times.

Temporary Negative Status Effects/Traits[]

ID Icon Name Description/Effect Notes
37
Coward
Coward Might run away if frightened. When interacting with a Coward Follower, the "Work" and "Interact" options will not appear. They are replaced with two unique options, "Reassure" and "Bully".

If the player selects "Bully" for enough times, the Follower will gain the "Terrified" trait. If the player selects "Reassure" for enough times (about 2-5 times), the Coward Follower will lose this trait and will return to normal.

A Follower could also earn this trait after the Rite of Wrath ritual, or if the player uses the "Intimidate" action on them too many times.

72
Cursed
Cursed Cannot interact with and will attack and eat other followers. Follower will not work. Corrupted by their resurrection. Will need to be specially healed. This effect can be removed through Healing Bay. Only occurs if the follower was resurrected.

If your spouse has this trait and you smooch them, you will throw up

78
Catatonic Trait
Catatonic Performs limited interaction; will not do work. Important followers will never have this trait. This effect can be removed through Healing Bay. Can occur if the follower was resurrected or could occur after the follower returns from a mission, regardless if they succeed or not.
Exhausted If the follower doesn't sleep soon they will die.
  • Chances of survival on missions is lower.
  • Chances of mating success is lower.
  • Follower will be exhausted after mission, becoming a demon in the summoning circle after crusades, or after ritual Glory through toil ends
  • You can also make a follower exhausted by waking them up and forcing them to work through the night
  • 10% of getting exhausted after eating a stringy meat gruel
ItemIndicator Sickness
Sick If the follower does not get sent to bed or healed they will die.
Injuried If the follower does not get sent to bed or healed they will die.
  • Can be injured after getting into fights.
  • Followers can get into fights when befuddled from drinking or from the Rite of wrath.
  • Some followers also can have the hot tempered trait that can make them randomly fight other followers.
  • Heal them at the healing bay or healing bay II.
  • Gained automatically by Jalala when she is first rescued.
HungerIndicator Icon
Hunger If the follower does not eat soon they will die. Make food or preform the feasting ritual to lower hunger levels.
ItemIndicator Corpse
Dead Follower is dead. Bury the body and put in a crypt or body pit if you don't want it to rot. You can also harvest follower meat. Harvesting follower meat 5 times give you a new relic. Use the resurrection ritual if you want them alive again.
Terrified
terrified Sits in the corner and cries. this effect can be obtained by bullying the follower. (little is known yet as the effect was added recently).
Spoilers for Woolhaven DLC
ID Icon Name Description/Effect Notes
Frozen UNKNOWN Not seen directly, but presence inferred from Chionophile and Warm-blooded traits.

Permanent Traits From Rituals[]

ID Icon Name Description/Effect Notes
Married Trait
Marriage +30 loyalty and the ability to smooch a follower. Use the Wedding Ritual on any follower.
35
Disciple Trait
Disciple +100 faith immediately and the follower will deal with dissenter. Use the Disciple Ritual on any level 10 follower.

Traits From Doctrines[]

These traits can be acquired from the Doctrines. Note that these can have a tremendous synergistic effect (eg. combining Cannibal with Belief in Afterlife, providing a sustainable source of food for the Cult), so pick them wisely.

ID Icon Name Description/Effect Notes
3
Desensitised To Death
Belief in Afterlife Only lose -5 Faith when a Follower dies instead of -20. Won't vomit when seeing unburied corpses. Followers when ascended drop 10 Sermon points. Afterlife 1
5
Cannibal
Cannibal +5 Faith and no chance of sickness when eating Minced Follower Meat. No faith lost when Followers saw you butchered corpses. Sustenance 2
6
Grass Eater
Grass Eater No negative Faith when a Follower eats Grassy Gruel, and no chance of sickness. Sustenance 2
9
Sacrifice Enthusiast
Belief in Sacrifice +20 Faith when Sacrifice of the Flesh is performed. Followers when ascended drop Bone Bone and Follower Meat Follower Meat. Afterlife 1
7
Disciplinarian
Belief in Original Sin -2 Faith instead of -15 when putting a Follower in Prison who is not dissenting. Law & Order 3
8
Libertarian
Belief in Absolution Every day that begins without anyone in prison, gain +10 Faith. Law & Order 3
11
Faithful
Faithful Generate Devotion 15% faster. Work & Worship 1
  • Note: After choosing this trait, all Faithful trait of individual Followers will be removed.
18
Materialistic
Materialistic Gain Faith when building better sleeping quarters (+2 for Shelters, +5 for Grand Shelters.) Possessions 2
  • Note: After choosing this trait, all Materialistic traits of individual Followers will be removed.
19
False Idols
False Idols Gain +7 Faith instead of +4 when placing a decoration building. Possessions 2
24
Industrious
Industrious Increase work speed by 15%. Work & Worship 1
  • Note: After choosing this trait, all Industrious trait of individual Followers will be removed.
26
Sermon Enthusiast
Devotee Gain +15 Faith instead of +10 when delivering a Sermon. Possessions 4
27
Construction Enthusiast
Sacral Architecture When a new building is constructed, gain +5 Faith. Possessions 4
28
Mushroom Encouraged
Substances Encouraged Gain 20 Faith when Brainwashing Ritual is performed. Sustenance 4
29
Mushroom Banned
Prohibitionism Increase work speed and devotion generation increased by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual. Sustenance 4
30
Love Elderly
Respect Your Elders +5 Faith whenever Cult has an elder Follower. Afterlife 3
31
Hate Elderly
Good Die Young Gain +10 Faith if an Elder is sacrificed, murdered, or consumed, but lose -20 Faith if an Elder dies of old age. Afterlife 3
  • Note: the -20 Faith on Elder death will be cancelled once Respect Your Elders is also unlocked.
44
Doctrinal Extremist Trait
Doctrinal Extremist Unlocks the ability to generate Sin from Confession Booth instead of Loyalty. Sin 3
45
Violent Extremist Trait
Violent Extremist Sin has a chance to appear upon beating mini-bosses. Mini-bosses from the Purgatory do not grant Sin. Sin 3
46
Born To Sin Trait
Born of Sin One Sin is automatically extracted from Followers hatched in the cult. Sin 4
47
Blind Allegiance Trait
Blind Allegiance Followers hatched in the cult with be born with a high Loyalty level. Sin 4